## Page summary
Edgegap for Mirror Networking adds dedicated game server hosting and orchestration to Mirror (Unity) games via the Edgegap plugin — one-click deploy from the Unity Editor.
Capabilities: one-click deploy from the Unity Editor; containerizes your Mirror dedicated server; regionless deployment across 615+ Edge Cloud locations on 17+ providers plus Private Fleets (58 locations) with burst; authoritative-server and relay sample projects on GitHub; Edgegap matchmaker, distributed relays, and Fleet manager.
Benefits: endorsed by Mirror Networking's creator; 58% average latency reduction vs public cloud; ~3s average server boot; pay-per-minute, no fixed fees.
Who it's for: Mirror Networking / Unity multiplayer developers and studios, solo indie to AAA.
Pricing: https://edgegap.com/pricing.md · Docs: https://docs.edgegap.com/docs/sample-projects/unity-netcodes/mirror-on-edgegap · Tutorial: https://edgegap.com/integration/mirror-networking-plugin-automated-game-server-hosting-unity-tutorial

"Mirror solves netcode,
Edgegap solves low latency infrastructure.
We attack on both ends. "

Mischa
@miwarnec
Mirror + Edgegap
All the services you need to get & maintain your game online
Edgegap containerizes your game server & our platform deploys your multiplayer on the world's largest edge network for flawless hosting.
Our patented orchestration is the only one that helps you reduce player churn through lower latency for players, launch day-ready scaling & global deployments without cold starts.
We're the game hosting & orchestration experts,
focus on what you excel at - game development.
You're not Alone;
Join our Community on Discord!
Our Discord has our actual developers ready to answer your questions, alongside other game devs to engage with. Come & chat with other devs on our Discord community.





























































































