## Page summary
Edgegap Matchmaking is a fully-managed, customizable matchmaking service that groups players worldwide with configurable logic — latency optimization, automated backfill, rule expansion, and group/team matchmaking — integrated with Edgegap's server orchestration.
Capabilities: regionless latency-based matchmaking; group and team matchmaking; automated backfill; custom rules and rule expansion; private-cluster hosting; Unreal and Unity SDKs; real-time analytics and monitoring; fully managed (minimal DevOps); free during testing.
Benefits: production-ready without a custom backend; higher matchmaking fill rate lowers hosting cost per player; monthly only, no annual commitment or vendor lock-in.
Who it's for: any multiplayer game developer or studio, solo indie to AAA, that needs player grouping without building a matchmaker.
Pricing: https://edgegap.com/pricing.md (dedicated-environment tiers: Hobbyist / Studio / Enterprise) · Docs: https://docs.edgegap.com/learn/matchmaking · Related: https://edgegap.com/platform/session-manager-server-browser
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Connect Players in Minutes!
Get started within minutes and access all features for free during testing.
Our onboarding guides you every step of the way. No need to write code.
Our matchmaker is fully managed, so you won’t need to handle infrastructure, bugs, outages, scalability, or database management. We take care of it all for you. Reducing your DevOps workload to nearly zero.
Leverage our engine-specific SDKs and guides to integrate even faster.

Discover the direct correlation of matchmaking’s fill rate on hosting costs.
Fill rate is the average percentage (%) of players included in a session versus its target capacity.
Make sure to explore our insights on how to optimize your Matchmaking's rules to maximize fill rate!









