## Page summary

Edgegap for XR provides regionless server hosting and orchestration for shared XR/AR/MR experiences that need realtime multiuser interaction, deploying compute close to users across 615+ edge locations.

Capabilities: regionless deployment across 615+ locations on 17+ providers; authoritative servers; network of relays; fleet and session manager; matchmaking; server image caching; multicloud manager; analytics; DDoS protection; multi-version rolling updates; no SDK; works with Unity and Unreal and platforms including Meta Horizon, PICO, and Apple Vision Pro.

Benefits: sub-50ms latency for realtime XR; 58% average latency reduction vs public cloud; ~3s average server boot; scales to 14M concurrent users.

Who it's for: XR/AR/MR developers and studios building shared, low-latency multiuser experiences.

Pricing: https://edgegap.com/pricing.md · Docs: https://docs.edgegap.com/ · Related: https://edgegap.com/resources/pricing/calculator

For Realtime

XR Interactions

For Realtime Shared XR Interactions

For Realtime Shared XR Interactions

Deliver truly seamless XR experiences
deployed worldwide easily, securely and at scale.

Deliver truly seamless XR experiences
deployed worldwide easily, securely and at scale.

Get your XR Project Online, Easily & in Minutes

Get your XR Project Online, Easily & in Minutes

Regionless Edge Server Hosting & Orchestration
Tailored for XR Experiences

Performance only Edgegap can deliver, with sub-50 ms latency to deliver cloud compute at hardware speed for realtime XR experience globally.

Performance only Edgegap can deliver, with sub-50 ms latency to deliver cloud compute at hardware speed for realtime XR experience globally.

Orchestration Performance
only Edgegap can Deliver

01.

Regionless Hosting

Edgegap's regionless hosting caches & deploys your instance worldwide across all its 615+ locations (servers) on demand. Instantly distribute your XR experience to a global audience. No SDK required.

02.

The Ideal Deployment, Every Time

03.

Traditional is Slow & Failure-Prone

01.

Regionless Hosting

Edgegap's regionless hosting caches & deploys your instance worldwide across all its 615+ locations (servers) on demand. Instantly distribute your XR experience to a global audience. No SDK required.

02.

The Ideal Deployment, Every Time

03.

Traditional is Slow & Failure-Prone

Orchestration Performance
only Edgegap can Deliver

01.

Regionless Hosting

Edgegap's regionless hosting caches & deploys your instance worldwide across all its 615+ locations (servers) on demand. Instantly distribute your XR experience to a global audience. No SDK required.

02.

The Ideal Deployment, Every Time

On-demand and just-in-time, our patented orchestrator deploys the best available server instantly. Directly reduces latency by up to 58% for players. It also avoids the need to split your player base in your matchmaker.

Edgegap

03.

Traditional is Slow & Failure-Prone

Traditional orchestration, through centralized data centers, introduces latency which translates into player churn.

Competitor

Trusted by Thousands of
Developers, Engineers & Makers

Trusted by
Thousands of
Developers, Engineers & Makers

Realtime Latency for XR Applications

Edgegap's patented orchestration deploys your compute workload closest to end users on world's largest edge network of 615+ locations & counting.


Delivering near realtime latency experience to XR applications.

Watch our Explainer

Realtime Latency

for XR Applications

Edgegap's patented orchestration deploys your compute workload closest to end users on world's largest edge network of 615+ locations & counting.


Delivering near realtime latency experience to XR applications.

Watch our Explainer

Compatible with your Favourite Tools

XR

Tech Stack

Support as Soon
as You Need It

When your game is live, our team makes sure your game is up and running, 24/7.

Get Instant Answers as you Integrate

We (evidently) have an AI chatbot trained on our documentation.
Get an immediate answer to your integration questions, alongside our community support.

Pay Only
when Users are Online

Pay Only when
Players Play

You only pay for game server hosting when players play online matches.

No commitments, no upfront costs, no fixed monthly fees for servers rentals. There are no hidden costs masked by timed trials or free credits.

Pricing

Server Hosting & Orchestration

Edge Cloud

On-Demand

$0.00115

/ vCPU

/ MINUTE

Billed by the Minute, Only on Usage

Pay only when players play. 0 active servers = $0

Deploy game servers worldwide, per instance, to all 615+ edge cloud locations. Zero commitment.

Simply add a credit card.

Edge Cloud

On-Demand

$0.00115

/ vCPU

/ MINUTE

Billed by the Minute, Only on Usage

Pay only when players play. 0 active servers = $0

Deploy game servers worldwide, per instance, to all 615+ edge cloud locations. Zero commitment.

Simply add a credit card.

Private Fleet (Bare Metal)

Reserved Capacity

$0.0282

/ vCPU

/ HOUR

Billed Monthly, Always On

$280 per host/month (12 mo rate), or $350 monthly

Optimize the cost effectiveness of your game server with egress-free hosting of Private Fleets.

Persistent, available 24/7, exclusive to your studio.

Private Fleet (Bare Metal)

Reserved Capacity

$0.0282

/ vCPU

/ HOUR

Billed Monthly, Always On

$280 per host/month (12 mo rate), or $350 monthly

Optimize the cost effectiveness of your game server with egress-free hosting of Private Fleets.

Persistent, available 24/7, exclusive to your studio.

Your bill varies per rate and usage; which can vary per game type, player count, & more.

Your bill varies per rate and usage; which can vary per game type, player count, & more.

Model your usage with our estimate calculator ->

Model your usage with our estimate calculator ->

Latest News

Frequently Asked Questions

Edgegap is the hosting & orchestration experts. Our platform is tailor built to help you speed up your development process, which allows you focus on what you excel at - development.


Do VR/XR applications require any special server-side optimization? Which metrics to look at?

How do I detect and disconnect idle users who take off their headset during their session?

How can players find my servers and join running sessions?

How can I achieve low latency in Early Access or with lower user counts in specific countries?