## Page summary
Edgegap's technology page explains its patented game-server orchestration: a single API request triggers on-demand, just-in-time deployment of a containerized dedicated server at the ideal location for each match, across hybrid Edge Cloud and bare-metal Fleets.
Capabilities: patented orchestrator selects the ideal server per match from player location plus historical and real-time network data; single-API-request deploy; containerized deployment abstracts hardware (isolated, no noisy-neighbour); regionless caching across 615+ locations and 17+ providers; just-in-time rapid scaling; fractional vCPU down to 1/4; no SDK; hybrid on-demand Edge Cloud plus reserved bare-metal Fleets (58 locations).
Benefits: 58% average latency reduction vs public cloud; 78% of players under 50ms (vs 14%); 28% better match fairness; ~3.2s average deployment; 40 deployments/second for 60 minutes, reaching 14M concurrent users.
Who it's for: any multiplayer game developer or studio, solo indie to AAA.
Pricing: https://edgegap.com/pricing.md · Docs: https://docs.edgegap.com/ · Related: https://edgegap.com/platform/orchestration-hosting, https://edgegap.com/resources/performance-benchmark

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Edgegap containerizes your game server, and then automatically caches it to our regionless network - the world's largest that we specifically built for multiplayer games.
The platform then deploys, on-demand, your game server worldwide to 615+ locations across 17+ providers.
The online experience of multiplayer games suffer when game server deployment before a match is slow, or when an orchestrator struggles to add server capacity.
Once cached, our orchestrator instantly deploys on-demand within an avg. of 3.2 seconds.
This data comes from 500,000 deployments made in one day.
This is just an average. Top speeds, such as the ones from Rivals of Aether II’s launch, clock in faster than the engine’s ability to load your map. Resulting in a smooth-as-butter online experience for your players.
Edgegap’s orchestration performance makes the difference when you need it most - a consistent 40 deployments per second sustained for 60 minutes.
This means Edgegap is able to scale to 14 million concurrent users (“CCUs”) in 60 minutes for a 100-player Battle Royale.
As the underlying hardware is abstracted away by the virtualization layer provided by containers,
for almost all game genres except MMOs, it doesn’t matter what exact hardware is being used.
This is why over 79,000 of the world’s biggest companies now use containers to deploy their applications. This standardization makes it easier to deploy at scale.
As Edgegap orchestrates multiple infrastructure providers, we use standard server hardware which is primarily dedicated compute from AMD and Intel with CPU speeds ranging from 2.4 GHz to 3.2 GHz, to host game servers on our public pool.

Bare Metal
Optimize your infrastructure costs with Edgegap’s
hybrid game server orchestration.
Bare metal servers, with dedicated hardware and no virtualization overhead, are perfect for managing predictable, low-concurrent user (CCU) loads at a lower cost.
By using bare metal during these steady periods, studios benefit from stable, reduced pricing. With straightforward per-machine rates, ongoing usage costs are easy to predict.
When traffic surges, Edgegap’s rapid-scaling orchestration quickly adjusts to meet player demand, ensuring a seamless gameplay experience.
Usage-Based Pricing
Edgegap only charges you for deployments. That's it.









