Edgegap and AWS Gamelift both offer dedicated game server hosting orchestration.
What sets them apart?
Edgegap
Edgegap offers a modern, highly optimized, multicloud game server orchestration on the world’s largest edge network, which enables multiplayer game developers to:
Ensure consistent end user experience with instant, regionless access to all of Edgegap’s 615 locations worldwide (and counting) on-demand;
Deliver low latency online experience for its players with a 58% average reduction vs. public cloud;
Rapid scaling with a confirmed, consistent 40 deployments per second for 60 minutes reaching 14 million concurrent users (“CCU”) in that time span, with more possible over time;
High resiliency with the ability to instantly redirect deployments across its 17+ providers (cloud and bare metal) with guaranteed 99.99% uptime.
Edgegap’s platform is accessible to anyone and can be tested with a free account which includes the essential resources to help game developers get started.
Edgegap’s approach enables game studios to deploy to all its cloud locations worldwide at a single, universal price based on 100% compute usage.
Edgegap also offers an easy-to-integrate, fully managed matchmaking system, and the option to use hybrid orchestration which optimizes bare metal and cloud usage to further minimize costs for game studios.
Edgegap prides itself on its easy and short integration process (“get your game online in minutes”) including its compatibility through easy-to-use plugins, samples, and integrations with major game engines (Unity, Unreal) and tools most used by game developers (e.g., Heroic Labs Nakama, Mirror Networking, PlayFab, Photon Fusion, etc.; often endorsed by the original creators themselves), for an even easier integration process.
Edgegap is constantly updated, with releases every two weeks on average including new features, platform improvements and bug fixes.
AWS Gamelift
AWS Gamelift position itself for multiplayer game server hosting and game stream.
Specifically for multiplayer games, AWS Gamelift is a traditional, managed, service using fleet-based orchestration providing dedicate game server hosting and scaling capabilities.
Gamelift is limited to AWS infrastructure within the AWS Regions (called “Availability Zones” and referred to as “AZ”) and Local Zones (“LZ”), which requires game developers to individually select, and pay, for every location. AWS currently lists on its Gamelift server page the availability of 26 regions (i.e., Availability Zones) and an additional 9 Local Zones for a total of 25 locations worldwide. Well short of AWS’s current 41 Availability Zones and its additional 67 Local Zones for a total of 108 locations worldwide as of September 2025. Again, developers have to pay for the entire server, even if they only have a single container running, driving the price higher if run idle.
With AWS Gamelift's fleet-based orchestration, developers have to pay for the entire server, even if they only have a single container running, driving the price higher if run idle. On the top of that, pricing varies between regions making any forecast challenging.
AWS Gamelift integration process, while complex, remains well documented for both Unity and Unreal.
AWS Gamelift advertises 99.99% uptime and includes DDoS protection for free.
AWS Gamelift does not highlight any integration support communities, channels or developers support as of writing (September 2025).
Initial Setup & Integration
Edgegap’s documentation and videos highlight the orchestration platform’s simple integration process and demonstrate how fast it can be achieved.
Edgegap provides integration process for both Unity Engine and Unreal Engine. Specifically for Unity, it offers a plugin which enables developers to containerize and deploy a game server directly from Unity’s editor. Edgegap’s “build from container” integration process for Unreal Engine is faster than any other method, as it doesn’t require developers to build Unreal Engine from Source which is the typical dedicated game server integration process for this engine. Both help developers containerize their game server for their project, and deploy it to Edgegap’s platform in minutes.
Additionally, Edgegap provides samples alongside dedicated integration processes across major netcode transport including Mirror Networking, Unity’s Netcode for Game Objects (NGO), Photon Fusion, Fish-Networking (“FishNet”). This also includes major game services and backend tools such as Heroic Labs’ Nakama, Microsoft’s PlayFab, Epic Games’ Epic Online Services, Pragma Engine, and Beamable.
Edgegap provides game developers with the flexibility to choose which container registry they want to use – including Edgegap’s own container registry, but also external solutions if developers prefer, such as Docker Hub, GitLab, Google Cloud’s Registry, and Amazon Elastic Container Registry (ECR).
Once a game server is deployed, Edgegap offers a highly intuitive user experience. Every user can quickly oversee its deployment on its dashboard. For more insights, Edgegap offers an Analytics dashboard which provides details on monitoring releases with live server count per version and resource usage overview, including CPU-related and memory insights, alongside networking insights to detect inefficient networking patterns and optimize netcode performance.
AWS GameLift's initial setup is complex with multiple steps. It requires integrating game developers add Gamelift’s SDK and API into their multiplayer game. Then, manually set the AWS Management Console to set up and manage server instances, fleets, and scaling policies.
In detail, it requires users to create an AWS account, and set administrative access, user permission, set programmatic access for users, and the game itself. Then, to integrate and build your 64-bit game servers with the server SDK for Amazon GameLift Servers. For this step, AWS offers the Gamelift Server SDK on GitHub. Then as to deploy the game server to its registry, it requires game developers to build their game server wrapper, prepare the game server folder, configure the wrapper for its fleet (regardless if game devs are ready to select regions or total number of servers), upload the game build to AWS registry, and finally to follow the multiple steps to create a managed EC2 fleets. To deploy game servers, developers must test how to create and connect to a game session, manage and monitor their fleet, manually set up fleet capacity as to scale game servers.
While some of the building the game wrapper have, in 2025, been solved by adding the option to containerize the game server, AWS Gamelift still requires to manually set the fleet and scaling policy.
AWS provides a plugin for Unity alongside Unreal. AWS GameLift does not provide additional integrations for netcode or game services, or samples, in its documentation.
AWS Gamelift’s onboarding guide to Unreal states Gamelift still requires building Unreal Engine for Source, a process known for taking hours (where even community guides are available to provide tips on making it a shorter process) and is known to often fail during the process.
Products
Beyond dedicated game servers, Edgegap offers a range of solutions to help multiplayer game developers, including:
Matchmaking: Group players easily and launch games instantly. A fully managed, infinitely customizable matchmaking system to optimally group players worldwide.
Managed Clusters: Managed Clusters make hosting self-managed game services and game backend easy and fast.
Managed Infrastructure: Easily and cost-effectively run all backend services in Edgegap’s fully managed clusters including, managed Kubernetes, managed databases & storage, and real-time CDN.
Container Registry: Edgegap’s registry includes 10 GB, with external registry integration available.
Analytics: Generate insights to optimize your game server, usage and orchestration experience.
Private, Always Online Deployments: Learn how to enable persistent worlds with 24/7 always online deployments. Ideal for multiplayer experiences such as social games and MMOs.
China Deployments: Leverage the same platform worldwide. Availability is pending regulatory, country-specific compliance in this market.
Hybrid Orchestration (Bare Metal + Cloud): For committed studios with predictable traffic, leverage Bare Metal for low tide traffic to optimize costs, and seamlessly scale with Cloud for traffic spikes.
AWS Gamelift offers monitoring through its “Amazon GameLift Cloud Watch” solution.
Beyond its core Gamelift managed hosting solution, AWS offers matchmaking through its “FlexMatch” solutions, whose costs come in addition to game server hosting.
Evidently, AWS solutions functions within AWS ecosystems of products, such as AWS Shield, and Elastic Container service.
AWS GameLift game servers use public IPv4 addresses and charges them to game developers. Starting February 1, 2024, AWS introduced a charge of $0.005 per public IPv4 address per hour, regardless of whether the IP is actively in-use by a resource or allocated but idle in your account. This is free with Edgegap
Performance (Distribution, Latency Reduction, Scalability & Resilience)
Distribution
Edgegap’s modern, regionless orchestration platform is built from the ground up to provide a multi-tenant environment. Each studio can manage multiple productions within a single, geographically distributed, and highly available environment.
Edgegap prides itself on leveraging its patented orchestrator on the world’s first, and largest, edge network built for multiplayer game server hosting. It includes, as of writing, 615 locations worldwide across 17+ cloud and bare metal providers who are all available to deploy game servers on-demand.
Edgegap's platform instantly distributes multiplayer games worldwide without the need for selecting regions like in traditional orchestration platforms.
AWS itself highlights that “reach [is] critical for the best player experience”, which it use to highlights “AWS infrastructure in 26 Regions and 9 Local Zones across 5 continents” on its Gamelift page as of September 2025.
What it doesn’t mention, is that all every of these locations must be purchased individually. This is a traditional “per-region” pricing. Thus, a global distribution is possible but comes at the price of every location that has to be paid. This is in stark contrast to Edgegap’s regionless approach, where game developers have access to all 615+ locations worldwide, on-demand.
Latency
Edgegap’s platform, using its patented decision-making algorithm and the world’s largest edge network, to deploy game servers closest to users. Which enables game developers to deliver:
Reduces players’ latency by “58% on average vs. public cloud”;
Ensure “78% sub-50 milliseconds (i.e., "real time") latency vs. 14% for public cloud,” alongside “91% sub-100 ms latency (i.e. “sweep spot” for non-eSports multiplayer) vs. 67% for public cloud.”
Critically, this ensures a “95% improvement of players' experience” worldwide, which helps game developers ensure a certain consistent end user experience including traditionally challenging markets such as Oceania and Asia which doesn’t always justify hosting in these markets with traditional orchestration given certain countries’ lower average revenue per user or small population size.
Additionally, it helps game developers avoid static, region-locked matchmaking which helps increase match quality for players.
AWS states that “latency [is] critical for the best player experience” for multiplayer games. AWS provides no further details on its performance to reduce latency.
When it comes to latency, the total number of locations is most impactful component.As stated in this article, Edgegap’s collaboration with a AAA publisher showed that, despite having the AAA studio’s large number of locations (more than what even most studios would be able to afford), by using traffic from 600,000 transactions and comparing the results with a AAA studio’s current architecture, only Edgegap demonstrated an average latency reduction from 116 milliseconds to a drastic 48 millisecond.
Scalability
Edgegap’s performance benchmark proves its orchestration can consistently scale at 40 deployments per second, sustained for 60 minutes, for a total of 14 million concurrent users (“CCU”) of players worldwide. Thanks to its patented decision-making and rapid-scaling technology. Stacking two of such instances on Edgegap’s platforms allow game developers to manage as much traffic as Fortnite had during their peak launch (100 req. per seconds).
This allows game developers using Edgegap’s orchestration to scale and ensure to succeed the biggest scaling challenge of orchestrators; namely meeting player’s demand over a short period of time such as a midnight launch, a game’s addition to a subscription service, or a “streaming sensation” overnight popularity.
AWS Gamelift promotes its capacity to “100 million concurrent users (CCU) for a single game” which it highlights how it was achieved in this February 2025 test. No one doubts AWS capacity to theoretically scale a single instance across “83,333 VMs” across its infrastructure. However, it means that developers would have to preset such a fleet capacity, and pay for every region individually, in advance, of such a scenario.
As AWS itself states, realistically that “the most popular games in the world today top out around 14 million CCU” per “Unofficial tracking data indicates.” This means that Edgegap’s 14M CCU performance benchmark is exactly the realistic scenario, and that AWS Gamelift’s 100M CCU target is a “goal metric” by their own admission. Edgegap provides this performance on a regionless network – scaling the game server worldwide automatically; meaning without having to manually managing fleets’ capacity, nor pre-purchase locations when such a spike of traffic occurs.
Resilience
Edgegap’s vast network telemetry allows it to detect issues with sites or providers, such as outages, and instantly redirect deployments across its 17+ providers across cloud and bare metal.
Edgegap’s platform has been running live 24/7 for the past six years, maintaining over 99.99% availability.
AWS Gamelift promotes 99.99% availability, and has its years-long status page of AWS to prove the infrastructure’s claim.
Platforms & Adoption
Edgegap’s dedicated game server and various integration ensure the platform supports all game hardware types, such as PC, consoles (PlayStation, XBOX, Nintendo Switch), VR, mobile, web-based (HTML5, WebGL, etc.) alongside new devices such as extended reality (“XR”) devices including Apple’s Vision headsets, and META’s AI glasses such as Ray-Ban Meta and Meta Ray-Ban Display.
Edgegap is part of Nintendo’s Switch developer portal alongside PlayStation’s Partner Program.
Edgegap is the sole orchestrator endorsed by Epic Games, makers of Unreal Engine, through its Epic Online Services.
In terms of games, Edgegap currently manages live games from AAA titles to indie projects alike. Current AAA games running on Edgegap includes (as of 2025.09) PAYDAY 3 by Starbreeze, 7 Days: Blood Moon by The Fun Pimps and Den of Thieves by Otherwise Entertainment, alongside top 5 VR game Ghosts of Tabor and Digigods. Case studies for certain of these games are available to read.
Over 1,600 studios have used Edgegap’s platform (as of 2025.09), and managed millions of players and hundreds of thousands of game server.
AWS Gamelift orchestration solution is, like many AWS solutions, a pioneering microservice offered by AWS. It supports “all major platforms and devices, including PC, PlayStation, Xbox, Nintendo, mobile, web, and AR/VR headsets”.
In terms of games, it promotes case studies with APEX Legends, Boss Fight Entertainment’s Squid Game: Unleashed. It also highlights on its Gamelift page three case studies, including Behavior’s Dead by Daylight, Warhammer 40K and MARVEL SNAP whose case study are no logner available as of writing (September 2025).
Development
Edgegap, based in the region of Montréal, Canada, promotes its high-quality development and operations. Namely its product, development, and operations teams employ robust processes, including roadmap strategy, agile methodology, QA, and strict code reviews. It’s CI/CD pipeline spans development, staging, and production environments, resulting in a high-quality platform strong availability. The orchestrator's production is entirely in-house from Edgegap’s office in the region of Montréal by a strong and cohesive team.
Edgegap consistently releases updates through sprints, maintaining a cadence of a release every two weeks on average, introducing new features, improvements and bug fixes each time. All listed in its release notes.
AWS does not share insights on the development of its Gamelift solution.
AWS release notes are tracked here, and has a 1 to 2 months cadence as of writing.
Security & Support
Security
Edgegap advertises its automated protection against hackers with instant DDoS attack protection.
Whenever Edgegap detects abnormal traffic patterns indicative of DDoS attacks in real time, the platform automatically redirects traffic away from the targeted server, disperse the malicious traffic, and even scale up resources if needed.
Amazon touts that its GameLift solution is “designed to safeguard your game servers from network and transport layer distributed denial of service (DDoS) attacks” through its AWS Shield system. AWS states AWS Shield comes at no additional charge.
Support
Edgegap’s client support is free and includes 24/7 on-call engineers for games with live traffic. It has a client support dashboard.
For integration support, or ongoing conversations with clients, Edgegap has a public Discord server, or supports clients via Slack or the ability to contact its team via email.
Edgegap also provides SLA on a case-by-case basis.
AWS Gamelift promotes no support channels, support communities or ability to discuss with developers (even as a paid add-on) across its website and documentation.
Edgegap provides access to its platform with a free account. This includes a free trial with the essential resources to help game developers get started. It doesn’t require a credit card.
Edgegap has a clear, transparent pricing for its game server orchestration that is solely based on usage. Namely, $0.00115/min. per Dedicated vCPU (which is fractionable) and $0.10/GB of monthly Network Egress as of 2025. Edgegap’s pricing is 100% for compute unlike traditional orchestration which has wasted capacity.
Edgegap allows for vCPU fractioning, down to ¼ vCPU. This means for game developers they can optimize their game server to, for example, 1/4 vCPU that means a final price of 25% * $0.00115 = $0.0002875/min.
Edgegap does not require a commitment, nor has upfront costs, nor does it require engineering support.
Edgegap offers hybrid orchestration (bare metal + cloud), which is available only via clients request as 2025 due to required information necessary to propose a final pricing.
For matchmaking, Edgegap has managed cluster tiers with clear “per-hour” pricing. Starting as low as $22 per month.
AWS GameLift uses a pay-as-you-go pricing model based on usage and AWS resources, using its fleet-based orchestration architecture. It offers global access within the AWS infrastructure and charges for server capacity and running time. AWS GameLift offers a limited free tier for new customers to try the service. It also offers the ability to commit to generate a discount.
A fleet-based, traditional orchestration means game developers can expect 20-30% of Gamelift-like orchestration to be wasted.
In terms of cloud compute usage, AWS’s pricing is per region and broken down by instance type i.e. “EC2 on-demand pricing”). Meaning, every location must be purchased from a long list of options, and then once the desired hardware is selected (e.g., c7i.large), that price changes according to the different locations (e.g., $0.03384 /hour for us-east-1 vs. $0.0408 for ap-northeast-3). Creating a multiplier effect for games with players worldwide.
Additionally, AWS charges for egress, or "Data Transfer Out," typical rates starting around $0.09 per GB after the first 100 GB of free monthly data. Egress is usually around 25-35% of overall costs, in addition to cloud compute above.
Be aware AWS is well known for charging for additional products. EC2 (hosting), egress and Gamelift listed above accounts for only part of the overall costs of AWS. In detail:
Public Address / Elastic IP: AWS GameLift game servers use public IPv4 addresses and charges them to game developers. Starting February 1, 2024, AWS introduced a charge of $0.005 per public IPv4 address per hour, regardless of whether the IP is actively in-use by a resource or allocated but idle in your account. This is free with Edgegap.
Load Balancing: Load balancing is the process of distributing incoming network traffic across multiple servers to improve application performance, reliability, and availability. In AWS, this service is called Elastic Load Balancing (ELB), and users are charged for the hourly rate of the load balancer itself, plus a usage-based component measured in Capacity Units (LCUs, NLCUs, or GLCUs) depending on the specific type of load balancer used. This is included with Edgegap.
Flexmatch: AWS’s matchmaking. Which includes a pricing model based on traffic, whereas Edgegap’s matchmaking starts at USD $22/month flat fee.
With AWS, you may also have to use DynamoDB, CloudWatch logs & metrics, Kafka, and have to pay for a support plan. Most of which is included by default in your Edgegap account, including support.
Switching from AWS GameLift to Edgegap should be manageable since both platforms provide multiplayer gaming infrastructure and support various game engines. However, you'll need to follow some specific steps and considerations during the migration process. Here's a general outline of the steps to switch from AWS GameLift to Edgegap:
Analyze your current AWS GameLift implementation: Understand the architecture, features, and services used within your AWS GameLift setup. This will help you identify the necessary components to migrate to Edgegap.
Familiarize yourself with Edgegap's features and services: Review Edgegap's documentation and features, including matchmaking, edge computing, and multi-cloud support. This will help you determine how to map your current AWS GameLift implementation to Edgegap's services.
Plan the migration: Create a detailed plan outlining the steps to migrate your game from AWS GameLift to Edgegap. This may include reconfiguring your game server logic, updating your matchmaking system to use Edgegap's matchmaker, and setting up the necessary integration with Edgegap's API.
Migrate game server logic: Adapt your game server logic to work with Edgegap's infrastructure. This may involve modifying server-side code or implementing new game server features to take advantage of Edgegap's unique offerings.
Update matchmaking: Replace AWS GameLift's matchmaking with Edgegap's matchmaker. Ensure that your game properly connects to Edgegap's matchmaking service and that the logic for creating and joining game sessions works as intended.
Test the migration: Thoroughly test your game after migrating to Edgegap, ensuring that all features and services function correctly and the performance meets your expectations.
Monitor and optimize: After successfully switching to Edgegap, monitor your game's performance and resource usage. Make any necessary optimizations to improve the gaming experience further.
Head-to-Head Comparison
Edgegap
AWS Gamelift
Leverages edge computing through the world's multi-cloud network for optimized latency and performance.
Managed orchestration service.
Distributed edge computing deployments nearest to players to lower latency & improve multiplayer experience.
Region-based server selection selection on AWS Regions and Availability Zones
Extensive global distribution with over 17+ providers with 615+ locations worldwide.
34 Regions and 108 Availability Zones
Pay-as-you-go by the minute, paying only for active use and traffic, with precise costs calculations.
Pay-as-you-go (Based on usage and AWS resources)
Plugins for native support within the Unity & Unreal editor, and support for Godot, Cocos. Soon available for Bevy.
Deployable with major game engine supporting cloud game servers.
Up to 14M CCCU with dynamic rapid-scaling of 40 deployments per seconds for 60 minutes sustained.
Auto-scaling with possibility of wasted capacity due to server-based vertical scaling.
Comprehensive documentation, dashboard, and 24/7 support for clients.
Documentation, dashboard, and limited support.
"One click" plugins for major game engine (Unreal, Unity), alonside seamless SDK/API integration. Video tutorials for major engine, netcodes & more.
AWS is extremely complex to use for newcomers.
Optimized, low-latency network due to the world's largest edge computing network built by Edgegap.
Region-based server selection.
17+ providers, including public cloud and Bare Metal, for multi-cloud to ensure automatic rerounting of traffic for the ultimate resilience.
AWS Regions and Zones.
