Edgegap and Gameye both offer container-based, dedicated game server hosting orchestration.
What sets them apart?
Edgegap
Edgegap offers a modern, highly optimized, multicloud game server orchestration on the world’s largest edge network which enables multiplayer game developers to:
Ensure consistent end user experience with instant, regionless access to all of Edgegap’s 615 locations worldwide (and counting) on-demand;
Deliver low latency online experience for its players with a 58% average reduction vs. public cloud;
Rapid scaling with a confirmed, consistent 40 deployments per second for 60 minutes reaching 14 million concurrent users (“CCU”) in that time span, with more possible over time;
High resiliency with the ability to instantly redirect deployments across its 17+ providers across cloud and bare metal with guaranteed 99.99% uptime.
Edgegap’s platform is accessible to anyone and can be tested with a free account which includes the essential resources to help game developers get started.
Edgegap’s approach enables game studios to deploy to all its cloud locations worldwide at a single, universal price based on 100% compute usage.
Edgegap also offers an easy-to-integrate, fully managed matchmaking system, and the option to use hybrid orchestration which optimizes bare metal and cloud usage to further minimize costs for game studios.
Edgegap prides itself on its easy and short integration process (“get your game online in minutes”) including its compatibility through easy-to-use plugins, samples, and integrations with major game engines (Unity, Unreal) and tools most used by game developers (e.g., Heroic Labs Nakama, Mirror Networking, PlayFab, Photon Fusion, etc.; often endorsed by the original creators themselves), for an even easier integration process.
Edgegap is constantly updated, with releases every two weeks on average including new features, platform improvements and bug fixing.
Gameye
Unlike Edgegap, Gameye does not offer a public-facing platform. It requires developers to contact Gameye’s sales team and has developers install Gameye’s instance of their software in your game.
Gameye offers traditional game server orchestration and primarily taps in servers.com’s bare metal network. Gameye lists 9 regions (as of writing) with an unclear exact number of locations. While 22 cities are listed, they are only referenced as “examples” and are not all confirmed locations. Also, be careful as Gameye states to “speak with you account manager to check whether you have access to them all”, thus clients may have access to less than the stated 9 regions.
Gameye’s scalability is stated to be 1M CCUs “over an extended period of time” per their website’s landing page. No time frame or proofs are provided.
Gameye claims a 99.999% uptime (i.e., 5 minutes of downtime per year) on their website, but offers no public-facing status page with historical to back this information.
Gameye’s integration, per their documentation, includes Photon Fusion as of writing.
Gameye hasn’t published a single public-facing release update (“changelogs”) since July 2023 as of writing, a full 2 years.
Initial Setup & Integration
Edgegap’s documentation and videos highlight the orchestration platform’s simple integration process and demonstrate how fast it can be achieved.
Edgegap provides integration process for both Unity Engine and Unreal Engine. Specifically for Unity, it offers a plugin which enables developers to containerize and deploy a game server directly from Unity’s editor. Edgegap’s “build from container” integration process for Unreal Engine is faster than any other method, as it doesn’t require developers to build Unreal Engine from Source which is the typical dedicated game server integration process for this engine. Both help developers containerize their game server for their project, and deploy it to Edgegap’s platform in minutes.
Additionally, Edgegap provides samples alongside dedicated integration processes across major netcode transport including Mirror Networking, Unity’s Netcode for Game Objects (NGO), Photon Fusion, Fish-Networking (“FishNet”). This also includes major game services and backend tools such as Heroic Labs’ Nakama, Microsoft’s PlayFab, Epic Games’ Epic Online Services, Pragma Engine, and Beamable.
Edgegap provides game developers with the flexibility to choose which container registry they want to use – including Edgegap’s own container registry, but also external solutions if developers prefer, such as Docker Hub, GitLab, Google Cloud’s Registry, and Amazon Elastic Container Registry (ECR).
Once a game server is deployed, Edgegap offers a highly intuitive user experience. Every user can quickly oversee its deployment on its dashboard. For more insights, Edgegap offers an Analytics dashboard which provides details on monitoring releases with live server count per version and resource usage overview, including CPU-related and memory insights, alongside networking insights to detect inefficient networking patterns and optimize netcode performance.
Gameye provides the ability to containerize its game server, plugin into the API and deploy it to its platform. However, for its container, it requires the use of Docker’s HUB.
Products
Beyond dedicated game servers, Edgegap offers a range of solutions to help multiplayer game developers, including:
Matchmaking: Group players easily and launch games instantly. A fully managed, infinitely customizable matchmaking system to optimally group players worldwide.
Managed Clusters: Managed Clusters make hosting self-managed game services and game backend easy and fast.
Managed Infrastructure: Easily and cost-effectively run all backend services in Edgegap’s fully managed clusters including, managed Kubernetes, managed databases & storage, and real-time CDN.
Container Registry: Edgegap’s registry includes 10 GB, with external registry integration available.
Analytics: Generate insights to optimize your game server, usage and orchestration experience.
Private, Always Online Deployments: Learn how to enable persistent worlds with 24/7 always online deployments. Ideal for multiplayer experiences such as social games and MMOs.
China Deployments: Leverage the same platform worldwide. Availability is pending regulatory, country-specific compliance in this market.
Hybrid Orchestration (Bare Metal + Cloud): For committed studios with predictable traffic, leverage Bare Metal for low tide traffic to optimize costs, and seamlessly scale with Cloud for traffic spikes.
As of writing, Gameye requires developers to have, and integrate themselves, a matchmaking system as it doesn’t offer one per their documentation.
Gameye doesn’t offer managed clusters or infrastructure.
Gameye requires you to “plug into your analytics” without providing an analytics solution itself. It does not have any page referring to analytics in its documentation as of writing.
Performance (Distribution, Latency Reduction, Scalability & Resilience)
Distribution
Edgegap’s modern, regionless orchestration platform is built from the ground up to provide a multi-tenant environment. Each studio can manage multiple productions within a single, geographically distributed, and highly available environment.
Edgegap prides itself on leveraging its patented orchestrator on the world’s first, and largest, edge network built for multiplayer game server hosting. It includes, as of writing, 615 locations worldwide across 17+ cloud and bare metal providers who are all available to deploy game servers on-demand.
Edgegap's platform instantly distributes multiplayer games worldwide without the need for selecting regions like in traditional orchestration platforms.
Gameye doesn’t specify if its regions are all available or each region is available à la carte.
Latency
Edgegap’s platform, using its patented decision-making algorithm and the world’s largest edge network, to deploy game servers closest to users. Which enables game developers to deliver:
Reduces players’ latency by “58% on average vs. public cloud”;
Ensure “78% sub-50 milliseconds (i.e., "real time") latency vs. 14% for public cloud,” alongside “91% sub-100 ms latency (i.e. “sweep spot” for non-eSports multiplayer) vs. 67% for public cloud.”
Critically, this ensures a “95% improvement of players' experience” worldwide, which helps game developers ensure a certain consistent end user experience including traditionally challenging markets such as Oceania and Asia which doesn’t always justify hosting in these markets with traditional orchestration given certain countries’ lower average revenue per user or small population size.
Additionally, it helps game developers avoid static, region-locked matchmaking which helps increase match quality for players.
Gameye’s 9 regions, as of writing, in centralized databases that cover the expected, major markets of players. Gameye does not provide an exact number of locations. While 22 cities are listed, they are only referenced as “examples” and are not all confirmed locations.
Also, be careful as Gameye states to “speak with you account manager to check whether you have access to them all”, thus clients may have access to less than the stated 9 regions.
This may prove too little locations to meaningfully impact latency. Regrouping cities far away geographically likely leading to poor latency for locations farther away from the database - e.g., NA-Central covers "Dallas & Chicago" despite 800 miles (1,300 kilometers) distance.
As stated in this article, Edgegap’s collaboration with a AAA publisher showed that, despite having the AAA studio’s large number of locations (more than what even most studios would be able to afford), by using traffic from 600,000 transactions and comparing the results with a AAA studio’s current architecture, only Edgegap demonstrated an average latency reduction from 116 milliseconds to a drastic 48 millisecond.
Scalability
Edgegap’s performance benchmark proves its orchestration can consistently scale at 40 deployments per second, sustained for 60 minutes, for a total of 14 million concurrent users (“CCU”) of players worldwide. Thanks to its patented decision-making and rapid-scaling technology. Stacking two of such instances on Edgegap’s platforms allow game developers to manage as much traffic as Fortnite had during their peak launch (100 req. per seconds).
This allows game developers using Edgegap’s orchestration to scale and ensure to succeed the biggest scaling challenge of orchestrators; namely meeting player’s demand over a short period of time such as a midnight launch, a game’s addition to a subscription service, or a “streaming sensation” overnight popularity.
Gameye’s scalability is stated to be 1M CCUs “over an extended period of time” per their website’s landing page. No time frame or proofs are provided.
Resilience
Edgegap’s vast network telemetry allows it to detect issues with sites or providers, such as outages, and instantly redirect deployments across its 17+ providers across cloud and bare metal.
Edgegap’s platform has been running live 24/7 for the past six years, maintaining over 99.99% availability.
Gameye claims a 99.999% uptime (i.e., 5 minutes of downtime per year) but offers no public-facing status page with historical to back this information.
Platforms & Adoption
Edgegap’s dedicated game server and various integration ensure the platform supports all game hardware types, such as PC, consoles (PlayStation, XBOX, Nintendo Switch), VR, mobile, web-based (HTML5, WebGL, etc.) alongside new devices such as extended reality (“XR”) devices including Apple’s Vision headsets, and META’s AI glasses such as Ray-Ban Meta and Meta Ray-Ban Display.
Edgegap is part of Nintendo’s Switch developer portal alongside PlayStation’s Partner Program.
Edgegap is the sole orchestrator endorsed by Epic Games, makers of Unreal Engine, through its Epic Online Services.
In terms of games, Edgegap currently manages live games from AAA titles to indie projects alike. Current AAA games running on Edgegap includes (as of 2025.09) PAYDAY 3 by Starbreeze, 7 Days: Blood Moon by The Fun Pimps and Den of Thieves by Otherwise Entertainment, alongside top 5 VR game Ghosts of Tabor and Digigods. Case studies for certain of these games are available to read.
Over 1,600 studios have used Edgegap’s platform (as of 2025.09), and managed millions of players and hundreds of thousands of game server.
Gameye works with studios developing mobile, PC, VR and console. Its highest-profile client includes Dorobog’s Clone Drone in the Danger Zone, Space Team VR’s Cooperative Innovation. Its major client, Torn Banner Studio’s Chivarly 2, announced it moved its game server hosting to another provider in August 2025.
Development
Edgegap, based in the region of Montréal, Canada, promotes its high-quality development and operations. Namely its product, development, and operations teams employ robust processes, including roadmap strategy, agile methodology, QA, and strict code reviews. It’s CI/CD pipeline spans development, staging, and production environments, resulting in a high-quality platform strong availability. The orchestrator's production is entirely in-house from Edgegap’s office in the region of Montréal by a strong and cohesive team.
Edgegap consistently releases updates through sprints, maintaining a cadence of a release every two weeks on average, introducing new features, improvements and bug fixes each time. All listed in its release notes.
Gameye does not provide insights into its development process. As of August 2025, it states on its website’s landing page that “45 thousand of hours [have] gone into our orchestrator”.
Gameye hasn’t published a single public-facing release update (“changelogs”) since July 2023 as of writing, a full 2 years.
Security & Support
Security
Edgegap advertises its automated protection against hackers with instant DDoS attack protection.
Whenever Edgegap detects abnormal traffic patterns indicative of DDoS attacks in real time, the platform automatically redirects traffic away from the targeted server, disperse the malicious traffic, and even scale up resources if needed.
Gameye does not publicize any security feature on its website. In its documentation, it states it can manually “switch off individual locations or providers. This stops us from trying to spin up more sessions in a location that might be having problems, like a denial of service (DDoS) attack.”
Support
Edgegap’s client support is free and includes 24/7 on-call engineers for games with live traffic. It has a client support dashboard.
For integration support, or ongoing conversations with clients, Edgegap has a public Discord server, or supports clients via Slack or the ability to contact its team via email.
Edgegap also provides SLA on a case-by-case basis.
Gameye states, in their documentation, that serious issues should be communicated via email. Per their documentation, support is tied to four tiers of SLA, which seems to be tied to the client’s contract. It also lists a client support dashboard.
Edgegap provides access to its platform with a free account. This includes a free trial with the essential resources to help game developers get started. It doesn’t require a credit card.
Edgegap has a clear, transparent pricing for its game server orchestration that is solely based on usage. Namely, $0.00115/min. per Dedicated vCPU (which is fractionable) and $0.10/GB of monthly Network Egress as of 2025. Edgegap’s pricing is 100% for compute unlike traditional orchestration which has wasted capacity.
Edgegap allows for vCPU fractioning, down to ¼ vCPU. This means for game developers they can optimize their game server to, for example, 1/4 vCPU that means a final price of 25% * $0.00115 = $0.0002875/min.
Edgegap does not require a commitment, nor has upfront costs, nor does it require engineering support.
Edgegap offers hybrid orchestration (bare metal + cloud), which is available only via clients request as 2025 due to required information necessary to propose a final pricing.
For matchmaking, Edgegap has managed cluster tiers with clear “per-hour” pricing. Starting as low as $22 per month.
Gameye does not disclose its pricing on its website as of writing.
Switching gaming infrastructure is no minor feat. To ensure a smooth transition that maintains the integrity of gameplay and player experience, certain steps and considerations are vital.
Analyze the GameyeSetup:
Audit Current Implementation: Start by taking stock of the current setup on Gameye. This involves understanding the architecture, assessing any custom configurations, and identifying integrations or plugins in use. Edgegap and Gameye both use game server containers, and you might fight the transition easier using the Edgegap Unreal or Unity.
Documentation & Backup: Before initiating the migration, it's crucial to document the existing setup comprehensively and back up all essential data. This provides a safety net in case of unforeseen challenges during the migration.
Integration of Edgegap’s plugin and API:
Initial Integration: Post the preliminary analysis, the next step is to replace the Gameye API with the Edgegap API. This serves as the bridge between the game and Edgegap’s distributed infrastructure.
Custom Configurations: Depending on the complexity of the game and its features, developers might need to implement custom configurations that cater to the unique demands of their game, such as environment variables and port mapping.
Leverage Edgegap's Matchmaker:
Transitioning Matchmaking Systems: If your game requires a thorough matchmaking service, you’re in luck. Edgegap’s built-in matchmaker, optimized for latency and player preferences, can be configured to replace the existing system.
Player Experience: The objective of this step is to ensure that players continue to experience efficient, latency-optimized matching without disruptions during or after the transition.
Testing:
Stress and Load Testing: After the migration process, it's imperative to subject the game to rigorous testing. This includes stress tests to understand how the new infrastructure holds up under heavy loads and comprehensive game testing to identify any hitches or issues. See Edgegap's multiplayer launch checklist which includes load testing deep dive for details.
Feedback Loops: Engaging a set of players for beta testing on the new setup can provide invaluable feedback to make necessary adjustments.
Monitoring & Optimization:
Continuous Monitoring: While Edgegap is always there to monitor the current deplyoments, game studios can also monitor their servers using Edgegap's tools ensures that the game remains performant and that any anomalies or issues are detected promptly.
Iterative Optimization: Based on performance data and player feedback, iterative optimizations can be made to improve server performance, reduce costs, and enhance the overall player experience.
Head-to-Head Comparison
Edgegap
Gameye
Leverages edge computing through the world's multi-cloud network for optimized latency and performance.
Managed hosting platform for multiplayer game servers primarily on bare-metal.
Distributed edge computing deployments nearest to players to lower latency & improve multiplayer experience.
Game server hosting orchestration on bare metal network.
Extensive global distribution with over 17+ providers with 615+ locations worldwide.
9 regions only.
Pay-as-you-go by the minute, paying only for active use and traffic, with precise costs calculations.
Gameye does not disclose it's pricing.
Plugins for native support within the Unity & Unreal editor, and support for Godot, Cocos. Soon available for Bevy.
Deployable with major game engine supporting containerization.
Up to 14M CCCU with dynamic rapid-scaling of 40 deployments per seconds for 60 minutes sustained.
Unkown scalability
Comprehensive documentation, dashboard, and 24/7 support for clients.
Documentation and logging system providing server logs and system metrics.
"One click" plugins for major game engine (Unreal, Unity), alonside seamless SDK/API integration. Video tutorials for major engine, netcodes & more.
Simple multi-step process: upload, configure & monitor server instances.
Optimized, low-latency network due to the world's largest edge computing network built by Edgegap.
Internally built bare-metal network.
17+ providers, including public cloud and Bare Metal, for multi-cloud to ensure automatic rerounting of traffic for the ultimate resilience.
Bare metal network.
